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You can also look forward to an all-new hero development system, which we can happily say is far more intuitive than before. Although they're yet to be added, we've also been promised 30 new spells (and three new spheres of magic), bringing the total to an impressive 130. And of course, we mustn't forget to mention their incantation-packed spell books that can play a major role in swinging the outcome of a battle. j However, heroes can also y gain experience, level-up and specialise in a host of different skills. The Plaguelords, a nation of mysterious swamp creatures offered towering Hydras and electrocuting floating eyes, while the Swarm came equipped with an array of bees, giant ants, scorpions and crushingly powerful scorpion men.Īs with all the Warlords games, your troops are led by a hero whose sphere of influence gives nearby units combat bonuses. The Ssrathi, a primitive but deadly lizard race was our favourite, with units including a T Rex, pterodactyl and triceratops. However, the other three were far more imaginative. We tried out all of the five new races, of which two - Knights and Empire - proved similar to the Human race in the last version. What struck us most about Battlecry III is the sheer amount of options, including 16 races to play as or against (there were 11 in Battlecry II). However, while the visuals may be akin to the doodlings of a two-fingered orang-utan, remember that the Warlords
#Warlords battlecry 3 series
But with the recently released Warlords IV proving that the turn-based series still has plenty of life left in it, can Battlecry III do the same for the Warlords RTS collection? Well, funny you should ask actually, as we just happen to have the latest preview dive in and find out what's on offer? Follow me.įirst up, the graphics engine has been given a spring clean apparently - but to be honest, it's difficult to see what's changed since the last game. Let's just hope Infinite Interactive learns its lesson next time - it certainly has the talent, it just doesn't yet have the engine to do this franchise justice.Īnd So the Warlords strategy bandwagon rolls on, its entourage of six titles - four turn-based, two RTS - about to be joined by game number seven and RTS number three - Warlords Battlecry III.
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#Warlords battlecry 3 Pc
In fact, had the combat been more involving and the whole thing not looked like a hatful of arseholes, it'd be knocking on the door of our PC A-List. So, despite its appearance, Battlecry III ain't half bad after all. And while the plot is pretty unspectacular - apparently narrated by a bored Stephen Hawking - the flexible nature of the campaign means you can dip in and out of it at your leisure. So, on to the freeform campaign, which tasks you with travelling around the mythical world of Etheria completing either plot-driven missions, fun bonus tasks (such as killing more enemies than your opponents in 30 minutes), or buying items and hiring mercenaries.
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There are a whopping 28 classes and 16 varied races (five of which are new) to choose from, as well as a huge pool of abilities for your Hero to develop (depending on their race and class) and over 100 brilliantly imaginative spells to learn. Holding Out For A HeroĪs with all Warlords games, the campaign - which isn't only large but freeform too - is packed with superb RPG elements and revolves around an upgradeable Hero unit. Yup, from now on, I'm going to be all glowy and positive, because under Battlecry Ill's messy visuals and combat lies a great game. And don't even get me started on the hideous menus and interface.īut that's where my major criticisms end. Also, the frenetic nature of an RTS means it's essential to be able to see what's going on forget troop tactics and using the laughable formations - units mostly just bunch up into ugly and indistinguishable clumps of limbs and heads. But they are important, especially when you're forking out a years' savings on a new graphics card. Sadly, Battlecry III is no exception, as it looks identical to its two predecessors. If you need evidence, just look at any of the recent turn-based Warlords games or their real-time Battlecry siblings. No matter how good a game is, if it looks like a cowpat smeared on a monitor by a Turner Prize winner, it's never going to attract the plaudits it deserves. Why? Why I ask you? Why has one of the longest-running and most respected strategy series-eses ever still not worked it out? Worked out what you ask? Well, take a look at these screenshots and you'll probably guess.